Beyond Being Real: A Sensorimotor Control Perspective on Interactions in Virtual Reality
あ〜、これ面白いサーベイblu3mo.icon*3
We can create Virtual Reality (VR) interactions that have no equivalent in the real world by remapping spacetime or altering users’ body representation, such as stretching the user’s virtual arm for manipulation of distant objects or scaling up the user’s avatar to enable rapid locomotion.
https://gyazo.com/d4fd3b70c23c249c5db6c5282fc5b3d7
Timeの線は気になる
暦本研か
空間の非対称性についての先行研究を追いたい
https://www.youtube.com/watch?v=YbchXAwJ2lM
https://gyazo.com/ccc5fefcbef2589278671a67bbddc94d
せやな
https://gyazo.com/2374ab512117082e552f04ff21e7648f
具体的なパラメータやsignifierを記述しているのが有益
https://gyazo.com/50fde33be2f013420c2e62aa8b3e2f49